Graphics:
5/5 |
|
Easily
the most impressive graphics yet on the PS2. There's just an incredible
amount of detail in both the characters and the arenas. I was
amazed how much this really makes any TV look like an authentic
arcade monitor. The color is vivid, and on the whole this game
looks noticeably better than the Dreamcast version. The only place
that the PS2 version looses out to the Dreamcast is when it comes
to rendering Lei Fang's red dress. On the Dreamcast it has a cool silky
shine to it, but the PS2 version has a flat and relatively bland
texture instead. |
Music:
3/5 |
|
A
mix of hard rock and typical fighting game music. It can be annoying
at times, but some of the songs have bright spots. Overall it fits
the game pretty nicely. |
Sound
FX: 4/5 |
|
The
English voice acting can be pretty awful at times, but the
Japanese is also included. Good sounds overall, but nothing that
really sticks in your mind as amazing. |
Play
Control: 8/10 |
|
It's
remarkably easy to reverse opponent attacks and the game has a
training mode that allows access to all of a character's moves.
Occasionally when playing tough opponents at high difficulty it
can seem like button presses don't register, but there are
unlimited continues, so this doesn't really matter. I like the use
of the left analog stick for 3D movement. |
Frustration
Factor: 5/10 (10 being the worst) |
|
Fighting
games tend to be somewhat inherently frustrating if the player
doesn't have a good repertoire of memorized moves. This is
somewhat true for DOA2 as well, when it's played at the higher
difficulties. Other than that, the only really frustrating thing is that there's not more to the
story mode. Once the game has been completed with each character,
all that's left is to unlock the bonus costumes by playing over
and over and over. There are a lot of additional play modes though,
so the game still has lasting value as a multiplayer game and with
some of the extra one-player modes. |
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