Mr. N64's Breakdown of DOA2: Hardcore's Game Elements:


Graphics: 5/5  
Easily the most impressive graphics yet on the PS2. There's just an incredible amount of detail in both the characters and the arenas. I was amazed how much this really makes any TV look like an authentic arcade monitor.  The color is vivid, and on the whole this game looks noticeably better than the Dreamcast version. The only place that the PS2 version looses out to the Dreamcast is when it comes to rendering Lei Fang's red dress. On the Dreamcast it has a cool silky shine to it, but the PS2 version has a flat and relatively bland texture instead.
 
Music: 3/5  
A mix of hard rock and typical fighting game music. It can be annoying at times, but some of the songs have bright spots. Overall it fits the game pretty nicely.
 
Sound FX: 4/5  
The English voice acting can be pretty awful at times, but the Japanese is also included. Good sounds overall, but nothing that really sticks in your mind as amazing.
 
Play Control: 8/10  
It's remarkably easy to reverse opponent attacks and the game has a training mode that allows access to all of a character's moves. Occasionally when playing tough opponents at high difficulty it can seem like button presses don't register, but there are unlimited continues, so this doesn't really matter. I like the use of the left analog stick for 3D movement.
 
Frustration Factor: 5/10 (10 being the worst)  
Fighting games tend to be somewhat inherently frustrating if the player doesn't have a good repertoire of memorized moves. This is somewhat true for DOA2 as well, when it's played at the higher difficulties. Other than that, the only really frustrating thing is that there's not more to the story mode. Once the game has been completed with each character, all that's left is to unlock the bonus costumes by playing over and over and over. There are a lot of additional play modes though, so the game still has lasting value as a multiplayer game and with some of the extra one-player modes.

©2001 Mr. N64's Corner