Breakdown of War Gods' Game Elements:
Graphics:
4 out of 5: The frame rate is smooth, and the animation is OK. Overall, the
graphics convey War Gods' arcade origins nicely. My gripe is that the characters look
more like B movie characters featured on MST3K than "War Gods."
The arenas are also pretty nice, although there doesn't seem to be that many of them.
Music:
4 out of 5: The music is definitely arcade music, but little touches such
as rhythmical chants make it better than most. Most of the music fits the fighting well.
Sound FX:
4 out of 5: The announcer is very cool. Some of the special move effects
are also pretty cool. I've actually heard some of them in TV shows. The punches and kicks are OK,
but the rest of the character effects are rather poor. Some of the voices don't fit well, for example.
Play Control:
3 out of 10: The default scheme is awkward, separating the punch and kick buttons
with the block and 3D buttons. This makes precision button pushing difficult, especially when trying to use
the different C Buttons. The basic moves are relatively useless, and the manual doesn't give you any of the special
moves. The additional button combinations needed to play (see my
Summary of the War Gods Experience for these combinations) make it difficult to begin playing.
Game response to input can be poor at times as well.
Frustration Factor:
9 out of 10 (10 being the worst): As a fighting game novice,
I found War Gods extremely frustrating. With no practice mode, or even a list of special moves to memorize,
I was left playing, losing, playing, and of course, losing again. If you're more experienced at these kind of games,
you may not find it so frustrating for its gameplay, but rather for its lack of options and multi-player value.
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