Breakdown of Turok: Dinosaur Hunter's Game
Elements: Graphics: 5 out of 5: The explosions and fire effects in Turok are absolutely stunning. It's extremely hard to distinguish them from effects from a major motion picture. The animation of the actual weapons is also extremely well done. There are lots of nice touches that really make the graphics impressive. For example, the clouds in the sky move. Finally, someone realized this meteorological fact and successfully put it in a video game. If you look up at the sun, a real-time lens flare is generated a la Wave Race 64. The underwater graphics create a stunningly realistic sense of swimming. The whole underwater scene even warps to simulate the water bending the light from above. The fog surrounding everything is also executed well. The on-screen map is also very well done, making navigation significantly easier than in most first-person games. The only hole in the representation of Turok's environment is the representation of the surrounding cliffs. Every cliff side looks exactly like every other, and this makes it difficult to recognize certain landmarks for navigation. Get up close to one of these cliffs and everything degenerates in to a pulsating, incomprehensible blur -- which I should add is much nicer than the heavily pixelated messes found in non-N64 first-person games. Oh well, maybe Turok is farsighted (hey, he could be ;-) The enemies in Turok are also extremely well detailed, but
if an enemy gets close enough for you to see this detail, you're as good
as gone. The blood effects are gross, and definitely deserving of the game's
17 and older M rating. Shoot an enemy in the neck and watch the blood squirt
out in pulses to simulate real blood flow. Shoot an enemy from below in
an area with a shallow ceiling, and see the blood splatter on the ceiling.
I personally think that these effects are unnecessary, and certainly don't
add to the fun of the game. I am glad that Acclaim added the option to
either turn the blood green or turn it off all together. It shows that
the game is much more than a gore-fest. Music:
While the control of Turok is very well done, the control of Turok's weaponry isn't so hot. Cycling up or down in the weapon inventory leaves you prone to enemy attack. And once you select the right weapon, you may have to wait while Turok activates it. Having the game pause or go to a sub-menu while selecting weapons would have been a nicer solution, despite the frequent breaks in the action such a system would require. Further weapon delays are also experienced, as many of the weapons require charging before they can be fired. This takes away a significant amount of the fun of a first-person shooter. While it would have detracted from the realism of the game, instantaneous firing of weapons would have been an improvement. Frustration Factor:
Turok took a huge time commitment to play, and when I finished playing, I felt worn out and as though I had wasted my afternoon wandering in Turok's "Lost Land." To me, this lack of reward for my time was the most frustrating, as I generally play video games to relax and have a more upbeat experience. If you're into this kind of game, however, I don't think that Turok can be considered all that frustrating. And if worst should come to worst, you can always do a little research and find some codes for the game's cheat menu that will make things more enjoyable.
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