Breakdown of NBA Hangtime's Game Elements: Graphics: 4 out of 5: The graphics in NBA Hangtime are easily as good as those as I remember from those of the NBA Jam Arcade game -- maybe even better. The only problem is that playing on the same court every time gets makes the graphics get dull fast. The dunk animations also aren't as cool or as varied as I thought they'd be. Music: 3 out of 5: The in game music is fair, but fades into the background of everything else going on. The overall quality of the sound is something like that of an FM radio station just barely out of focus, and missing some of the bass. The rap at half-time is impressive for a cartridge. Sound FX: 3.5 out of 5: Good crowd effects. The announcer is easy to understand, has a variety of things to say, but has a canned sound. In-game effects are good, but not exceptional. Play Control: 2 out of 10: The default controller setup makes no sense at all. It uses A for turbo and then uses Bottom C and Right C for actions. How exactly you're supposed to comfortably press A and Right C at the same time for a turbo pass without hitting anything else is beyond me. But the controller can be configured to you're liking, so this is only a minor problem. You can use either the analog or digital pad and not notice a significant difference between the two. Setup aside, the play control of NBA Hangtime is by far the worst I've encountered with an N64. Controlling my player felt like I was controlling an runaway train by remote control. Defense was almost impossible. Trying to make my player steel or block the ball ( let alone get close enough to do so) was a pain in the neck. The only part of the control that works well -- almost too well -- is charging for the net and slamming the ball. If you have the ball, great -- if you don't, there isn't much you can do to stop from losing. Frustration Factor:
|
||
|